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	<id>https://ffxi-memories.online/wiki/index.php?action=history&amp;feed=atom&amp;title=What_Works</id>
	<title>What Works - Revision history</title>
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	<updated>2026-06-11T17:11:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://ffxi-memories.online/wiki/index.php?title=What_Works&amp;diff=2&amp;oldid=prev</id>
		<title>Kirionet: Created page with &quot;  This summary is targeted at a &#039;&#039;&#039;Level 99 cap environment&#039;&#039;&#039; (Seekers of Adoulin / Rhapsodies of Vana&#039;Diel era), highlighting the built-in functional capabilities versus what remains broken or missing.   == Core Systems &amp; Mechanics ==  === What Works ===  * &#039;&#039;&#039;Combat Essentials:&#039;&#039;&#039; Physical and magical damage calculations, accurate enmity scaling, skillchains, magic bursts, and attribute modifiers are highly precise. * &#039;&#039;&#039;Standard Leveling:&#039;&#039;&#039; Level Caps up to 99, Meri...&quot;</title>
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		<updated>2026-06-11T13:36:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  This summary is targeted at a &amp;#039;&amp;#039;&amp;#039;Level 99 cap environment&amp;#039;&amp;#039;&amp;#039; (Seekers of Adoulin / Rhapsodies of Vana&amp;#039;Diel era), highlighting the built-in functional capabilities versus what remains broken or missing.   == Core Systems &amp;amp; Mechanics ==  === What Works ===  * &amp;#039;&amp;#039;&amp;#039;Combat Essentials:&amp;#039;&amp;#039;&amp;#039; Physical and magical damage calculations, accurate enmity scaling, skillchains, magic bursts, and attribute modifiers are highly precise. * &amp;#039;&amp;#039;&amp;#039;Standard Leveling:&amp;#039;&amp;#039;&amp;#039; Level Caps up to 99, Meri...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
This summary is targeted at a &amp;#039;&amp;#039;&amp;#039;Level 99 cap environment&amp;#039;&amp;#039;&amp;#039; (Seekers of Adoulin / Rhapsodies of Vana&amp;#039;Diel era), highlighting the built-in functional capabilities versus what remains broken or missing. &lt;br /&gt;
&lt;br /&gt;
== Core Systems &amp;amp; Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== What Works ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Combat Essentials:&amp;#039;&amp;#039;&amp;#039; Physical and magical damage calculations, accurate enmity scaling, skillchains, magic bursts, and attribute modifiers are highly precise.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Standard Leveling:&amp;#039;&amp;#039;&amp;#039; Level Caps up to 99, Merit Points, and Limit Break quests are fully functional.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Economy &amp;amp; Travel:&amp;#039;&amp;#039;&amp;#039; Standard auction houses (with custom bot scripts if enabled), chocobos, regional outposts, airships, and ferries operate as intended.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Mechanics:&amp;#039;&amp;#039;&amp;#039; Signet, Sanction, Sigil, Ionis, and standard food/drink effects work perfectly.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Crafting &amp;amp; Gathering:&amp;#039;&amp;#039;&amp;#039; All main crafting guilds (up to 110 cap), standard synthesis, logging, harvesting, mining, and fishing mechanics are implemented.&lt;br /&gt;
&lt;br /&gt;
=== What Does Not Work / Partial ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Item Enmeshment &amp;amp; Reforging:&amp;#039;&amp;#039;&amp;#039; High-tier level 99 re-forging systems (e.g., upgrading Artifact/Relic/Empyrean armor to +1, +2, +3 via NPCs like Monisette) are highly experimental or completely unscripted stock.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Inventory Edge Cases:&amp;#039;&amp;#039;&amp;#039; Item delivery boxes, specific storage slip systems, or complex wardrobe interactions can occasionally face client desynchronization issues.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Monsters &amp;amp; Linking:&amp;#039;&amp;#039;&amp;#039; Specific advanced mob pathfinding configurations (e.g., particular Treant/Sapling link radiuses or tracking behavior) are missing or require ongoing database tweaks.&lt;br /&gt;
&lt;br /&gt;
== Character Jobs (Level 1–99) ==&lt;br /&gt;
&lt;br /&gt;
=== What Works ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Original 15 Jobs:&amp;#039;&amp;#039;&amp;#039; Warrior, Monk, White Mage, Black Mage, Red Mage, Thief, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Samurai, Ninja, Dragoon, and Summoner are mature and mostly accurate up to their level 99 abilities and weapon skills.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Treasures of Aht Urhgan Jobs:&amp;#039;&amp;#039;&amp;#039; Blue Mage (spell learning and setting), Corsair (phantom rolls), and Puppetmaster (automaton attachment systems) are functional, though Puppetmaster requires constant maintenance.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wings of the Goddess Jobs:&amp;#039;&amp;#039;&amp;#039; Dancer (steps, flourishes, dances) and Scholar (stratagems, grimoires) work well.&lt;br /&gt;
&lt;br /&gt;
=== What Does Not Work / Partial ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Seekers of Adoulin Jobs:&amp;#039;&amp;#039;&amp;#039; Geomancer (Luopan targeting and specific geometric bubble interactions) and Runefencer (specific elemental rune interactions) are notoriously incomplete or buggy in standard LSB setups.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Abilities Inconsistencies:&amp;#039;&amp;#039;&amp;#039; Specific niche perks (e.g., Ranger Alertness, or specialized Puppetmaster attachments like &amp;quot;Replicator&amp;quot;) are implemented in the database but lack active C++/Lua code logic.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trusts System:&amp;#039;&amp;#039;&amp;#039; The alter-ego &amp;quot;Trust&amp;quot; system is highly experimental. Certain job abilities (like Paladin&amp;#039;s &amp;lt;code&amp;gt;Cover&amp;lt;/code&amp;gt;) cannot target or be targeted by Trusts correctly.&lt;br /&gt;
&lt;br /&gt;
== Missions, Expansions &amp;amp; Content Zones ==&lt;br /&gt;
&lt;br /&gt;
=== What Works ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Nation Missions:&amp;#039;&amp;#039;&amp;#039; San d&amp;#039;Oria, Bastok, and Windurst storylines are 100% complete.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rise of the Zilart &amp;amp; Chains of Promathia:&amp;#039;&amp;#039;&amp;#039; Fully playable from start to finish, including almost all dynamic battlefield (BCNM) encounters and cutscenes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Treasures of Aht Urhgan:&amp;#039;&amp;#039;&amp;#039; The mainline story is mostly functional. Standard Assault missions and the Imperial Army defense events are present.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Dynamis &amp;amp; Limbus:&amp;#039;&amp;#039;&amp;#039; Traditional end-game content (including Dynamis - Tavnazia and standard Limbus chips) works excellently.&lt;br /&gt;
&lt;br /&gt;
=== What Does Not Work / Partial ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wings of the Goddess:&amp;#039;&amp;#039;&amp;#039; The core storyline is highly fragmented. Many past-era zone NPCs are missing interactions, and specific Campaign battle logic is barebones or absent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Seekers of Adoulin:&amp;#039;&amp;#039;&amp;#039; The vast majority of Adoulin missions, Colonization/Lair Reives, and specialized Coalition assignments are unscripted or missing key cutscene steps.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Abyssea:&amp;#039;&amp;#039;&amp;#039; Basic functionality (Traverser stones, entering zones) works, but complex epoch-time calculations, specific standard Cruor buffs, and full automated NM respawn triggers are incomplete.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rhapsodies of Vana&amp;#039;Diel:&amp;#039;&amp;#039;&amp;#039; The overarching final storyline is largely missing out-of-the-box in the stock LSB codebase and must be custom-scripted.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Niche Mini-Games:&amp;#039;&amp;#039;&amp;#039; Dynamic systems like &amp;#039;&amp;#039;Garrison&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Pankration&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Chocobo Racing&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;Mog Garden&amp;#039;&amp;#039; activities are either non-functional or completely hollow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more information, please refer to the LandSandBoat changelog. https://landsandboat.github.io/server/changelog.html&lt;/div&gt;</summary>
		<author><name>Kirionet</name></author>
	</entry>
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